Cosmophony Torrent Download [portable]
- ketitenraregi
- Sep 13, 2019
- 5 min read
Updated: Mar 15, 2020
About This Game Cosmophony is a musical shooter designed for demanding gamers seeking an original and intense experience. You must control the heart of a fallen goddess within a dying universe in order to fulfill her destiny. Your goal is to progress through a series of levels designed to be played to an exhilarating, 100% drum and bass soundtrack by DJ Salaryman (DnB Arena, RAM records). Discover a powerful new gaming experience that is uniquely satisfying. - Constant 60 FPS - Unique synesthetic design based on music - Impressive HD graphics with psychedelic background videos - 100% DnB soundtrack created especially for the game Note that this game is designed with more experienced gamers in mind: the difficulty level, while gradual, is still very high. 7aa9394dea Title: CosmophonyGenre: Action, IndieDeveloper:Bento-StudioPublisher:FrogamesRelease Date: 9 Jul, 2015 Cosmophony Torrent Download [portable] cosmophony vita. cosmophony review. cosmophony ps4 trailer. cosmophony psnprofiles. cosmophony apk. cosmophony ps4. cosmophony ps vita. cosmophony trophäen leitfaden. cosmophony trophies. cosmophony nintendolife review. cosmophony trophy guide. cosmophony music. cosmophony ps3. cosmophony wii u. cosmophony wii u review. cosmophony steam. cosmophony gameplay. cosmophony playstation There are 5 levels. I seriously doubt that I will ever see level 5 except in the Let's Play videos that others have made. But I will keep trying. Great music, too! 11/10, will die again (endlessly).. Great fun!The levels are really well crafted, the flow of gameplay goes really nicely with the music. Gameplay in general feels amazing. Of all the rythm games I've played (osu!, ddr, cytus, audiosurf to name a few) this captures the feel of the music the absolute best by a LONG way. Being able to move with the music is spectacular.The last level is a little challenging.Depending on who you are and how many similar games you've played you may find all of it hard, or all of it easy.I felt the music was good, it did what it needed to do, but that's a super subjective topic so your mileage may vary.The models have some room for improvement, I get the devs were going for a minimalist vibe but the "block" asset definitely feels like a "programmer" asset. (Some beveling, normal maps, and shader work would have gone a long way and only takes a little while, many artists would do that for scraps, especially when you have only 1 real 3D asset and it's nearly a cube.)Finally: the story was somewhat lacking. It's an abstract story about the guardian of the universe...kinda works with the music, but the game is very short and it lacks some fundamental elements like suspense, twists, and (for the most part) character interaction. The reason I'm giving them a pass on this is because the game doesn't focus on the story, and it never claims to. It's about the gameplay, which feels amazing.. Fast, easy and not complicated whatsoever!. If I were to describe this game, it would be the lovechild of Audiosurf and Geometry dash (although I don't own Audiosurf, I've seen gameplay videos of it). I got a coupon for this game and thought I'd try it to see how it was. It's not often a rhythm game feels as high-intensity as this does. With a spectacular Drum & Bass soundtrack (that's free dlc as of writing this review) and three buttons to control the main gameplay, this game's easy to pick up and enjoy.The gameplay strongly caters to moving and firing your 'ship' to the rhythm of the song; it's not very apparent in earlier levels, but after level 2, the fact that the levels are based off the rhythm are what make the otherwise impossible levels a playable, enjoyable challenge. One thing to note is that the game gets pretty hard pretty fast; then again, there are only 5 levels, so each level counts for 20% of progress. Of course the first 40% of the game would be easy; at level 4, naturally one would expect a game to become very difficult towards the end of the game. One thing I enjoyed about the game is that during each level, it's easy to ask "How can it get any harder than this?", only for your mind to be obliterated into tiny little bits when you reach the next level, especially after clearing level 4; I personally believe Stage 5 is preparing me for Dark Souls. To get a feel for just how hard the game gets, I looked at the global achievement stats; 7.3% of players have cleared level 4, and 2.9% of players have clared level 5 (as of writing this review).As stated before, there are 5 levels, and 5 achievements; one achievement for clearing each level. And like Geometry dash, there's a practice mode (complete with checkpoints) so you can practice different sections of each stage to your hearts content before attempting to clear the level in one go. I paid just shy of $2 with a coupon, and as of right now I feel every penny was worth it. If you like rhythm-based fast-paced gameplay that's easy to pick up yet challenging, look no further than Cosmophony.. An incredibly beautiful game that, on multiple occasions, stunned me by how purely epic it is. Rez fans, this is your game - the greatness of Cosmophony's music and sound design is clear, and it's definitely a smartly designed game. Also just like Rez, I find myself replaying beaten levels for the sheer joy of it.This is one of my new favorites of all-time, having a real feeling of accomplishment from the merciless difficulty later on. If Sid Meier's Civilization games embody the "one more turn" impulse, Cosmophony is the same with "one more try." Memorization might be a dirty word in gaming, but Cosmophony turns the mechanic into a dance worth learning.. Super Dank Tracks. Get the same melting image syndrome that guitar hero gives. Slightly difficult, which just adds to the enjoyment really. Made me giggle with joy.. Not a well made game. This is just basically a dodge game with some shooting as well. You just swivel side to side avoiding obstacles, then shoot other little obstacles. There's only 5 stages, and you can only progress by beating the previous level. What they purposefully did was make the game overly difficult and frustrating so inflate game length. Games take like 2-3 min, and if you get hit once at all you lose and have to restart entire level over again. No checkpoints or anything. This means you just need to constantly replay stages over and over until you finally beat it, then do the EXACT same thing but at an even faster speed at the next level, and this just gets worse and worse at the later levels. Theres music to it, but its far from a "rhythm game", it just some generic beats that play. Game is super repetitive, boring, and frustratingly difficult in a poorly made way. 2.5/10.
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